After the Cloud OnLive gaming service has just revealed preliminary data on the rates to come new doubts on the business model. For a fee of $ 15 just to access the games themselves need to be offered very favorable when OnLive for players to be attractive.
Last week, the online gaming provider OnLive at the Game Developers Conference in San Francisco revealed the first details of its pricing model. If OnLive starts right after the E3 in mid-June in the U.S., the subscribers will pay $ 15 every month for access to the platform. The cost of the games are included but as not yet.
How exactly will look at the prices OnLive not is still unknown, but can be priced to compete with traditional PC and console games at all, a game should not cost much. One can easily calculate themselves. As euro prices are still not known, we now expect to complete in dollars. Let us assume that a player every five years to buy a new game console, and it spends $ 300. Spread over five years (60 months) makes $ 5 a month.
Suppose, further, a player buys a new game every two months for $ 60. That is generously, if you consider that the current owners bought a game console after two years on average, only six games. $ 60 every two months mean $ 30 for a month, which together with the percentage of the purchase price of the console is $ 35 per month.
A game on OnLive may therefore cost at most $ 40, so a player does not spend a lot more than if he continues to play on a console, and it buys a game every two months. Perhaps this is the games firms other out, for they not only save costs in production and distribution but retain more control over their games if they are running on the server farms of OnLive, where they can not be illegally copied.
Whether the players to get involved, but it is uncertain. Buy It Now leave any tracks to play and to be able, without the house and install it later, perhaps even on the PC game to have, etc., is convenient. Not being tied to a computer, but use the OnLive account from any computer to be able to, is interesting. Swap games with friends, rent them and resell later, privately, but is probably a thing of the past. Will players take these disadvantages, if not at least substantially save money?
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